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Waypoints and voice guidance

Scheduled Pinned Locked Moved [Beta] Problems, Bugs and other Issues
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  • David Bonner Offline
    David Bonner Offline
    David Bonner
    wrote on last edited by
    #1

    I have noticed that voice guidance seems to be affected by closeness to waypoints.

    This week, I travelled a preplanned routes (ie with waypoints) and I noticed that voice guidance was not given if there is a waypoint near to a turning, either before or after it. I expected this if a waypoint is placed BEFORE a turning, as I read in comments on the forum that announcing waypoints takes precedence over voice guidance (even if waypoint announcements are not selected), but I was surprised that this also occurred even if the waypoint is placed AFTER the turning. When there were no waypoints nearby voice guidance approaching junctions etc was given correctly.

    On the return journey I simply put in the destination ie an A tp B route with no waypoints. And voice guidance was consistent at each turning.

    So I am wondering if this explains why voice guidance appears to be inconsistent? Is it because waypoint announcements are masking them?

    Corjan Meijerink 1 Reply Last reply
    0
    • David Bonner David Bonner

      I have noticed that voice guidance seems to be affected by closeness to waypoints.

      This week, I travelled a preplanned routes (ie with waypoints) and I noticed that voice guidance was not given if there is a waypoint near to a turning, either before or after it. I expected this if a waypoint is placed BEFORE a turning, as I read in comments on the forum that announcing waypoints takes precedence over voice guidance (even if waypoint announcements are not selected), but I was surprised that this also occurred even if the waypoint is placed AFTER the turning. When there were no waypoints nearby voice guidance approaching junctions etc was given correctly.

      On the return journey I simply put in the destination ie an A tp B route with no waypoints. And voice guidance was consistent at each turning.

      So I am wondering if this explains why voice guidance appears to be inconsistent? Is it because waypoint announcements are masking them?

      Corjan Meijerink Online
      Corjan Meijerink Online
      Corjan Meijerink
      Developer
      wrote on last edited by
      #2

      @David-Bonner yes, could very well be!
      If waypoints are present, they are announced by the HERE navigation. Eg: “You’ve reached your waypoint, it’s on the right”.

      Turn instructions are also completely taken care of by HERE. If turns and waypoints are close together, a choice needs to be made (by HERE). It makes sense that waypoint announcements are chosen as they are created by the user.

      However, if you’ve turned off waypoint audio notifications, the turn instruction isn’t magically fetched. Resulting in no audio at all 😞

      I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

      David Bonner Stefan Hummelink 2 Replies Last reply
      0
      • Corjan Meijerink Corjan Meijerink

        @David-Bonner yes, could very well be!
        If waypoints are present, they are announced by the HERE navigation. Eg: “You’ve reached your waypoint, it’s on the right”.

        Turn instructions are also completely taken care of by HERE. If turns and waypoints are close together, a choice needs to be made (by HERE). It makes sense that waypoint announcements are chosen as they are created by the user.

        However, if you’ve turned off waypoint audio notifications, the turn instruction isn’t magically fetched. Resulting in no audio at all 😞

        I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

        David Bonner Offline
        David Bonner Offline
        David Bonner
        wrote on last edited by
        #3

        @Corjan-Meijerink Would an answer to this problem for both visual and voice guidance at turnings be to not display waypoints in the top left information box?

        Corjan Meijerink 1 Reply Last reply
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        • David Bonner David Bonner

          @Corjan-Meijerink Would an answer to this problem for both visual and voice guidance at turnings be to not display waypoints in the top left information box?

          Corjan Meijerink Online
          Corjan Meijerink Online
          Corjan Meijerink
          Developer
          wrote on last edited by
          #4

          @David-Bonner unfortunately not!

          David Bonner 1 Reply Last reply
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          • Corjan Meijerink Corjan Meijerink

            @David-Bonner unfortunately not!

            David Bonner Offline
            David Bonner Offline
            David Bonner
            wrote on last edited by
            #5

            @Corjan-Meijerink Thought it might not be that simple 😞 but I am sure you will come up with an elegant solution.
            Enjoy the rest of your break

            1 Reply Last reply
            0
            • Corjan Meijerink Corjan Meijerink

              @David-Bonner yes, could very well be!
              If waypoints are present, they are announced by the HERE navigation. Eg: “You’ve reached your waypoint, it’s on the right”.

              Turn instructions are also completely taken care of by HERE. If turns and waypoints are close together, a choice needs to be made (by HERE). It makes sense that waypoint announcements are chosen as they are created by the user.

              However, if you’ve turned off waypoint audio notifications, the turn instruction isn’t magically fetched. Resulting in no audio at all 😞

              I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

              Stefan Hummelink Offline
              Stefan Hummelink Offline
              Stefan Hummelink
              Alpha tester
              wrote on last edited by
              #6

              @Corjan-Meijerink said in Waypoints and voice guidance:

              I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

              Can you then scientifically determine how far waypoints shall be placed from these road occurrences?

              Manks bu'j te bange.

              Corjan Meijerink Con Hennekens 2 Replies Last reply
              0
              • Stefan Hummelink Stefan Hummelink

                @Corjan-Meijerink said in Waypoints and voice guidance:

                I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

                Can you then scientifically determine how far waypoints shall be placed from these road occurrences?

                Corjan Meijerink Online
                Corjan Meijerink Online
                Corjan Meijerink
                Developer
                wrote on last edited by
                #7

                @StefanHummelink No clue 😉

                Stefan Hummelink 1 Reply Last reply
                0
                • Corjan Meijerink Corjan Meijerink

                  @StefanHummelink No clue 😉

                  Stefan Hummelink Offline
                  Stefan Hummelink Offline
                  Stefan Hummelink
                  Alpha tester
                  wrote on last edited by
                  #8

                  @Corjan-Meijerink then we shall do it all empirically haha. Test route with successively placing the wp further from the junctions hehe

                  Manks bu'j te bange.

                  1 Reply Last reply
                  1
                  • Stefan Hummelink Stefan Hummelink

                    @Corjan-Meijerink said in Waypoints and voice guidance:

                    I’ll have a look at the configuration options and see if anything is possible but I think this is just a really thing to deal with (sadly).

                    Can you then scientifically determine how far waypoints shall be placed from these road occurrences?

                    Con Hennekens Offline
                    Con Hennekens Offline
                    Con Hennekens
                    Alpha tester
                    wrote on last edited by
                    #9

                    @StefanHummelink, That could well be dependent on the length of the voice guidance that remains unspoken, and therefore also dependent on your speed (just a hunch).

                    I am just an enthusiastic MRA user, and hope you will be one too!

                    Most motorcycle problems are caused by the nut that connects the handlebar to the saddle.

                    Check out RideSleepRepeat.eu, a biker community for sharing stays across Europe

                    Stefan Hummelink 1 Reply Last reply
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                    • Con Hennekens Con Hennekens

                      @StefanHummelink, That could well be dependent on the length of the voice guidance that remains unspoken, and therefore also dependent on your speed (just a hunch).

                      Stefan Hummelink Offline
                      Stefan Hummelink Offline
                      Stefan Hummelink
                      Alpha tester
                      wrote on last edited by Stefan Hummelink
                      #10

                      @Con-Hennekens Would be my guess as well. Hopefully Corjan can find some workarounds.

                      Waypoint announcement, or anything regarding waypoint(specifically waypoint, and not viapoint) should be lowest in hierarchy imho.
                      Turn instructions should definitely be of higher priority than anything waypoint related. In fact, I feel like the app should not do anything with the waypoints, except for using them to shape the route and show them.

                      Manks bu'j te bange.

                      Con Hennekens 1 Reply Last reply
                      0
                      • Corjan Meijerink Online
                        Corjan Meijerink Online
                        Corjan Meijerink
                        Developer
                        wrote on last edited by
                        #11

                        If only I could get access to the SDK source code 😉

                        1 Reply Last reply
                        1
                        • Stefan Hummelink Stefan Hummelink

                          @Con-Hennekens Would be my guess as well. Hopefully Corjan can find some workarounds.

                          Waypoint announcement, or anything regarding waypoint(specifically waypoint, and not viapoint) should be lowest in hierarchy imho.
                          Turn instructions should definitely be of higher priority than anything waypoint related. In fact, I feel like the app should not do anything with the waypoints, except for using them to shape the route and show them.

                          Con Hennekens Offline
                          Con Hennekens Offline
                          Con Hennekens
                          Alpha tester
                          wrote on last edited by
                          #12

                          @StefanHummelink, Depends... Often you get directions 2 or 3 km in advance. I'd say they don't need te be high priority. Also a user generated message (what a waypoint really is) would be of higher priority than anything auto-generated. I think it would be a tricky discussion. But I understand what you mean.

                          @Corjan-Meijerink said in Waypoints and voice guidance:

                          If only I could get access to the SDK source code 😉

                          I guess you would really like that! 😉

                          I am just an enthusiastic MRA user, and hope you will be one too!

                          Most motorcycle problems are caused by the nut that connects the handlebar to the saddle.

                          Check out RideSleepRepeat.eu, a biker community for sharing stays across Europe

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